Arch Game Engine  0.2
Public Member Functions | List of all members
Image Class Reference

Class for loading in SDL Textures. More...

#include <image.h>

Public Member Functions

void loadImage (string file, SDL_Renderer *ren)
 Load in either a BMP or PNG file with the path and renderer.
 
void loadPNG (string file, SDL_Renderer *ren)
 Load in a PNG image with the path to the PNG file and the renderer.
 
void loadBMP (string file, SDL_Renderer *ren)
 Load in a BMP image with the path to the BMP file and the renderer.
 
SDL_Texture * getTexture ()
 Get SDL_Texture.
 
void setImage (SDL_Texture *t)
 Set new, preloaded texture, to Image.
 
string getFile () const
 Get path file of the image.
 
void setFile (string f)
 Set path file to the image.
 
void setTexture (SDL_Texture *t)
 Set texture.
 
void setSurface (SDL_Surface *s, SDL_Renderer *ren)
 

Detailed Description

Class for loading in SDL Textures.

Definition at line 11 of file image.h.


The documentation for this class was generated from the following files: