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Arch Game Engine
0.2
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Class for loading in SDL Textures. More...
#include <image.h>
Public Member Functions | |
| void | loadImage (string file, SDL_Renderer *ren) |
| Load in either a BMP or PNG file with the path and renderer. | |
| void | loadPNG (string file, SDL_Renderer *ren) |
| Load in a PNG image with the path to the PNG file and the renderer. | |
| void | loadBMP (string file, SDL_Renderer *ren) |
| Load in a BMP image with the path to the BMP file and the renderer. | |
| SDL_Texture * | getTexture () |
| Get SDL_Texture. | |
| void | setImage (SDL_Texture *t) |
| Set new, preloaded texture, to Image. | |
| string | getFile () const |
| Get path file of the image. | |
| void | setFile (string f) |
| Set path file to the image. | |
| void | setTexture (SDL_Texture *t) |
| Set texture. | |
| void | setSurface (SDL_Surface *s, SDL_Renderer *ren) |
1.8.11