This class stores information for an Object in the game.
void setSolid()
Set if the Tile is solid.
void setValue(int v)
Set value of the tile. This is used when reading from a map file, etc.
bool isSolid() const
Check if the Tile is solid.
void setPassable()
Set if the Tile is passable (not solid).
An Object class that stores the a tile value and name.
int getValue() const
Get the value of the Tile.