Arch Game Engine
0.2
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tile.cpp
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#include "tile.h"
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Tile::Tile() {}
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Tile::~Tile() {}
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void
Tile::setValue
(
int
v) {
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value = v;
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}
Tile::setValue
void setValue(int v)
Set value of the tile. This is used when reading from a map file, etc.
Definition:
tile.cpp:5
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