Arch Game Engine  0.2
tile.cpp
1 #include "tile.h"
2 
3 Tile::Tile() {}
4 Tile::~Tile() {}
5 void Tile::setValue(int v) {
6  value = v;
7 }
void setValue(int v)
Set value of the tile. This is used when reading from a map file, etc.
Definition: tile.cpp:5