Arch Game Engine  0.2
model.h
1 #ifndef MODEL_H
2 #define MODEL_H
3 
4 #include <vector>
5 #include <iostream>
6 #include <cstring>
7 #include <glm/glm.hpp>
8 using namespace std;
9 using namespace glm;
10 
11 class Model {
12 private:
13 public:
14  Model();
15  ~Model();
16  void load();
17 };
18 
19 #endif //MODEL_H
Definition: model.h:11