Arch Game Engine
0.2
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background.h
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#ifndef BACKGROUND_H
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#define BACKGROUND_H
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#include "object.h"
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class
Background
:
public
Object
{
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private
:
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public
:
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Background
();
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~
Background
();
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void
setBackground
(
string
file,
int
w,
int
h, SDL_Renderer* ren);
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};
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#endif //BACKGROUND_H
Object
This class stores information for an Object in the game.
Definition:
object.h:12
Background
Object that is a background image that covers the screen.
Definition:
background.h:7
Background::setBackground
void setBackground(string file, int w, int h, SDL_Renderer *ren)
Sets the background with a path to the file name, the width and height of the screen, and the renderer.
Definition:
background.cpp:8
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