Arch Game Engine  0.2
audio.h
1 #ifndef AUDIO_H
2 #define AUDIO_H
3 
4 #include <SDL2/SDL.h>
5 
6 class Audio {
7 public:
8  ~Audio();
9  void load(const char* filename);
10  void play();
11 private:
12  SDL_AudioSpec wavSpec;
13  Uint32 wavLength;
14  Uint8 *wavBuffer;
15  SDL_AudioDeviceID deviceId;
16 };
17 
18 #endif //AUDIO_H
Definition: audio.h:6