Arch Game Engine  0.2
gamestate.cpp
1 #include "gamestate.h"
2 
3 GameState::GameState() {
4 
5 }
6 
7 GameState::~GameState() {}
8 
9 void GameState::setGameState(int state) {
10  currentstate = state;
11 }
12 
13 int GameState::getGameState() {
14  return currentstate;
15 }