Arch Game Engine
0.2
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This is the complete list of members for Tileset, including all inherited members.
addTile(Tile t) | Tileset | |
addTile(string name, string file, SDL_Renderer *ren, int value, int r, int c, int width, int height) | Tileset | |
addTile(string name, string file, SDL_Renderer *ren, int value, int width, int height) | Tileset | |
addTile(string name, string file, SDL_Renderer *ren, int value, int size) | Tileset | |
create(string name, string img, SDL_Renderer *ren, int width, int height, int r, int count) | Tileset | |
create(string name, string img, SDL_Renderer *ren, int width, int height, int r, int rcount, int count) | Tileset | |
create(int startid, string name, string img, SDL_Renderer *ren, int width, int height, int r, int count) | Tileset | |
create(int startid, string name, string img, SDL_Renderer *ren, int width, int height, int r, int rcount, int count) | Tileset | |
getFrame(int i) (defined in Tileset) | Tileset | inline |
getTileset() const (defined in Tileset) | Tileset | inline |
setAngle(int ang) | Tileset | |
setName(string n, int id) (defined in Tileset) | Tileset | |
setPassable() (defined in Tileset) | Tileset | |
setPassable(int t) (defined in Tileset) | Tileset | |
setPassable(int s, int e) (defined in Tileset) | Tileset | |
setSolid() (defined in Tileset) | Tileset | |
setSolid(int t) (defined in Tileset) | Tileset | |
setSolid(int s, int e) (defined in Tileset) | Tileset | |
Tileset() (defined in Tileset) | Tileset | |
~Tileset() (defined in Tileset) | Tileset |