Arch Game Engine  0.2
Tileset Member List

This is the complete list of members for Tileset, including all inherited members.

addTile(Tile t)Tileset
addTile(string name, string file, SDL_Renderer *ren, int value, int r, int c, int width, int height)Tileset
addTile(string name, string file, SDL_Renderer *ren, int value, int width, int height)Tileset
addTile(string name, string file, SDL_Renderer *ren, int value, int size)Tileset
create(string name, string img, SDL_Renderer *ren, int width, int height, int r, int count)Tileset
create(string name, string img, SDL_Renderer *ren, int width, int height, int r, int rcount, int count)Tileset
create(int startid, string name, string img, SDL_Renderer *ren, int width, int height, int r, int count)Tileset
create(int startid, string name, string img, SDL_Renderer *ren, int width, int height, int r, int rcount, int count)Tileset
getFrame(int i) (defined in Tileset)Tilesetinline
getTileset() const (defined in Tileset)Tilesetinline
setAngle(int ang)Tileset
setName(string n, int id) (defined in Tileset)Tileset
setPassable() (defined in Tileset)Tileset
setPassable(int t) (defined in Tileset)Tileset
setPassable(int s, int e) (defined in Tileset)Tileset
setSolid() (defined in Tileset)Tileset
setSolid(int t) (defined in Tileset)Tileset
setSolid(int s, int e) (defined in Tileset)Tileset
Tileset() (defined in Tileset)Tileset
~Tileset() (defined in Tileset)Tileset