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Arch Game Engine
0.2
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This is the complete list of members for Tileset, including all inherited members.
| addTile(Tile t) | Tileset | |
| addTile(string name, string file, SDL_Renderer *ren, int value, int r, int c, int width, int height) | Tileset | |
| addTile(string name, string file, SDL_Renderer *ren, int value, int width, int height) | Tileset | |
| addTile(string name, string file, SDL_Renderer *ren, int value, int size) | Tileset | |
| create(string name, string img, SDL_Renderer *ren, int width, int height, int r, int count) | Tileset | |
| create(string name, string img, SDL_Renderer *ren, int width, int height, int r, int rcount, int count) | Tileset | |
| create(int startid, string name, string img, SDL_Renderer *ren, int width, int height, int r, int count) | Tileset | |
| create(int startid, string name, string img, SDL_Renderer *ren, int width, int height, int r, int rcount, int count) | Tileset | |
| getFrame(int i) (defined in Tileset) | Tileset | inline |
| getTileset() const (defined in Tileset) | Tileset | inline |
| setAngle(int ang) | Tileset | |
| setName(string n, int id) (defined in Tileset) | Tileset | |
| setPassable() (defined in Tileset) | Tileset | |
| setPassable(int t) (defined in Tileset) | Tileset | |
| setPassable(int s, int e) (defined in Tileset) | Tileset | |
| setSolid() (defined in Tileset) | Tileset | |
| setSolid(int t) (defined in Tileset) | Tileset | |
| setSolid(int s, int e) (defined in Tileset) | Tileset | |
| Tileset() (defined in Tileset) | Tileset | |
| ~Tileset() (defined in Tileset) | Tileset |
1.8.11