Arch Game Engine
0.2
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This is the complete list of members for Stage, including all inherited members.
createStage(Map m, Tileset t) | Stage | inline |
createStage(string filename, string name, string img, SDL_Renderer *ren, int width, int height, int r, int count) | Stage | |
createStage(string filename, string name, string img, SDL_Renderer *ren, int width, int height, int r, int rcount, int count) (defined in Stage) | Stage | |
createStage(string filename, int startid, string name, string img, SDL_Renderer *ren, int width, int height, int r, int count) (defined in Stage) | Stage | |
createStage(string filename, int startid, string name, string img, SDL_Renderer *ren, int width, int height, int r, int rcount, int count) (defined in Stage) | Stage | |
getMap() const | Stage | inline |
getTileset() const | Stage | inline |
setMap(Map m) | Stage | inline |
setMap(string filename) | Stage | inline |
setTileset(Tileset t) | Stage | inline |
setTileset(string name, string img, SDL_Renderer *ren, int width, int height, int r, int count) (defined in Stage) | Stage | |
setTileset(string name, string img, SDL_Renderer *ren, int width, int height, int r, int rcount, int count) (defined in Stage) | Stage | |
setTileset(int startid, string name, string img, SDL_Renderer *ren, int width, int height, int r, int count) (defined in Stage) | Stage | |
setTileset(int startid, string name, string img, SDL_Renderer *ren, int width, int height, int r, int rcount, int count) (defined in Stage) | Stage | |
Stage() (defined in Stage) | Stage | |
~Stage() (defined in Stage) | Stage |