Arch Game Engine  0.2
Level Member List

This is the complete list of members for Level, including all inherited members.

addEntity(Entity e)Level
addEntity(vector< Entity > e)Level
addObject(Object o)Level
addObject(vector< Object > o)Level
calcPos()Level
centerCamera(int percentage) (defined in Level)Level
centerLens(int percentage) (defined in Level)Level
create()Level
getCamera() (defined in Level)Level
getEntitiesToRender()Level
getLens() (defined in Level)Level
getObjectsToRender()Level
getScreen() const (defined in Level)Levelinline
getTilesToRender()Level
getX() const Levelinline
getY() const Levelinline
Level() (defined in Level)Level
move(int mx, int my)Level
moveEntity(int id, int mx, int my) (defined in Level)Level
setCameraMargin(int wm, int hm) (defined in Level)Level
setCoord(double x, double y)Levelinline
setLensMargin(int wn, int hm) (defined in Level)Level
setMainEntity(Entity e)Level
setMainEntity(int m)Level
setPrecise(bool p)Levelinline
setScale(int w, int h)Level
setScale(int s)Levelinline
setScreenSize(int w, int h)Levelinline
setStage(Stage s)Levelinline
setStage(Map m, Tileset t)Levelinline
setX(double x)Levelinline
setY(double y)Levelinline
~Level() (defined in Level)Level