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Arch Game Engine
0.2
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This is the complete list of members for Level, including all inherited members.
| addEntity(Entity e) | Level | |
| addEntity(vector< Entity > e) | Level | |
| addObject(Object o) | Level | |
| addObject(vector< Object > o) | Level | |
| calcPos() | Level | |
| centerCamera(int percentage) (defined in Level) | Level | |
| centerLens(int percentage) (defined in Level) | Level | |
| create() | Level | |
| getCamera() (defined in Level) | Level | |
| getEntitiesToRender() | Level | |
| getLens() (defined in Level) | Level | |
| getObjectsToRender() | Level | |
| getScreen() const (defined in Level) | Level | inline |
| getTilesToRender() | Level | |
| getX() const | Level | inline |
| getY() const | Level | inline |
| Level() (defined in Level) | Level | |
| move(int mx, int my) | Level | |
| moveEntity(int id, int mx, int my) (defined in Level) | Level | |
| setCameraMargin(int wm, int hm) (defined in Level) | Level | |
| setCoord(double x, double y) | Level | inline |
| setLensMargin(int wn, int hm) (defined in Level) | Level | |
| setMainEntity(Entity e) | Level | |
| setMainEntity(int m) | Level | |
| setPrecise(bool p) | Level | inline |
| setScale(int w, int h) | Level | |
| setScale(int s) | Level | inline |
| setScreenSize(int w, int h) | Level | inline |
| setStage(Stage s) | Level | inline |
| setStage(Map m, Tileset t) | Level | inline |
| setX(double x) | Level | inline |
| setY(double y) | Level | inline |
| ~Level() (defined in Level) | Level |
1.8.11