Arch Game Engine
0.2
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This is the complete list of members for Level, including all inherited members.
addEntity(Entity e) | Level | |
addEntity(vector< Entity > e) | Level | |
addObject(Object o) | Level | |
addObject(vector< Object > o) | Level | |
calcPos() | Level | |
centerCamera(int percentage) (defined in Level) | Level | |
centerLens(int percentage) (defined in Level) | Level | |
create() | Level | |
getCamera() (defined in Level) | Level | |
getEntitiesToRender() | Level | |
getLens() (defined in Level) | Level | |
getObjectsToRender() | Level | |
getScreen() const (defined in Level) | Level | inline |
getTilesToRender() | Level | |
getX() const | Level | inline |
getY() const | Level | inline |
Level() (defined in Level) | Level | |
move(int mx, int my) | Level | |
moveEntity(int id, int mx, int my) (defined in Level) | Level | |
setCameraMargin(int wm, int hm) (defined in Level) | Level | |
setCoord(double x, double y) | Level | inline |
setLensMargin(int wn, int hm) (defined in Level) | Level | |
setMainEntity(Entity e) | Level | |
setMainEntity(int m) | Level | |
setPrecise(bool p) | Level | inline |
setScale(int w, int h) | Level | |
setScale(int s) | Level | inline |
setScreenSize(int w, int h) | Level | inline |
setStage(Stage s) | Level | inline |
setStage(Map m, Tileset t) | Level | inline |
setX(double x) | Level | inline |
setY(double y) | Level | inline |
~Level() (defined in Level) | Level |