Arch Game Engine
0.2
|
This is the complete list of members for Entity, including all inherited members.
actGravity(bool g) (defined in Object) | Object | inline |
activate() | Entity | |
blue (defined in Object) | Object | |
center(int w, int h) | Object | |
centerOn(Input i) (defined in Object) | Object | |
centerOn(int cx, int cy) (defined in Object) | Object | |
centerOn(Object obj) (defined in Object) | Object | |
checkDisplayable(Object screen) | Entity | virtual |
damage(double d) | Entity | |
deactivate() | Entity | |
Entity() (defined in Entity) | Entity | |
getAngle() const | Object | inline |
getBuff() const (defined in Object) | Object | inline |
getColor() const (defined in Object) | Object | inline |
getDest() const | Object | inline |
getDestH() const (defined in Object) | Object | inline |
getDestW() const (defined in Object) | Object | inline |
getDestX() const (defined in Object) | Object | inline |
getDestY() const (defined in Object) | Object | inline |
getDetect() const | Entity | inline |
getEmotion() const | Entity | inline |
getFrame() const | Object | inline |
getFrameH() const (defined in Object) | Object | inline |
getFrameW() const (defined in Object) | Object | inline |
getFrameX() const (defined in Object) | Object | inline |
getFrameY() const (defined in Object) | Object | inline |
getHealth() const | Entity | inline |
getImage() const | Object | inline |
getMaxHealth() const | Entity | inline |
getMovedBuff() const (defined in Object) | Object | inline |
getName() (defined in Object) | Object | |
getPos() const | Object | inline |
getPosH() const (defined in Object) | Object | inline |
getPosW() const (defined in Object) | Object | inline |
getPosX() const (defined in Object) | Object | inline |
getPosY() const (defined in Object) | Object | inline |
getSpeed() (defined in Object) | Object | inline |
getTeam() const | Entity | inline |
getVelX() (defined in Object) | Object | inline |
getVelY() (defined in Object) | Object | inline |
getX() const | Object | inline |
getY() const | Object | inline |
green (defined in Object) | Object | |
heal(double h) | Entity | |
imageSet() const (defined in Object) | Object | inline |
isActive() const | Entity | inline |
isDisplayable(Object screen) | Object | inline |
kill() | Entity | |
lookAt(Object o) | Object | |
lookAt(Input i) (defined in Object) | Object | |
move(double x, double y) | Object | inline |
moveDest(int x, int y) (defined in Object) | Object | inline |
moveDestX(int x) (defined in Object) | Object | inline |
moveDestY(int y) (defined in Object) | Object | inline |
moveFrame(int x, int y) (defined in Object) | Object | inline |
moveFrameX(int x) (defined in Object) | Object | inline |
moveFrameY(int y) (defined in Object) | Object | inline |
movePos(int x, int y) (defined in Object) | Object | inline |
movePosX(int x) (defined in Object) | Object | inline |
movePosY(int y) (defined in Object) | Object | inline |
moveToVel() (defined in Object) | Object | |
moveX(double mx) | Object | inline |
moveY(double my) | Object | inline |
Object() (defined in Object) | Object | |
red (defined in Object) | Object | |
rotateAngle(int rot) (defined in Object) | Object | |
setAngle(double a) | Object | inline |
setColor(color c) (defined in Object) | Object | inline |
setColor(Uint8 r, Uint8 g, Uint8 b) (defined in Object) | Object | inline |
setCoord(double x, double y) | Object | inline |
setDest(SDL_Rect i) | Object | inline |
setDest(int x, int y, int w, int h) (defined in Object) | Object | inline |
setDestCoord(int x, int y) (defined in Object) | Object | inline |
setDestH(int h) (defined in Object) | Object | inline |
setDestSize(int w, int h) (defined in Object) | Object | inline |
setDestW(int w) (defined in Object) | Object | inline |
setDestX(int x) (defined in Object) | Object | inline |
setDestY(int y) (defined in Object) | Object | inline |
setDetect(SDL_Rect d) | Entity | inline |
setDetectRange(int r) | Entity | |
setDetectRange(int w, int h) | Entity | |
setDisplayable(bool d) | Object | inline |
setEmotion(int e) | Entity | inline |
setFrame(SDL_Rect i) | Object | inline |
setFrame(int x, int y, int w, int h) | Object | inline |
setFrameCoord(int x, int y) | Object | inline |
setFrameH(int h) (defined in Object) | Object | inline |
setFrameSize(int w, int h) | Object | inline |
setFrameW(int w) (defined in Object) | Object | inline |
setFrameX(int x) | Object | inline |
setFrameY(int y) | Object | inline |
setHealth(double h) | Entity | inline |
setImage(Image i) | Object | inline |
setImage(string file, SDL_Renderer *ren) | Object | inline |
setMaxHealth(double mh) | Entity | inline |
setName(string s) (defined in Object) | Object | |
setPos(SDL_Rect i) | Object | inline |
setPos(int x, int y, int w, int h) (defined in Object) | Object | inline |
setPosCoord(int x, int y) (defined in Object) | Object | inline |
setPosH(int h) (defined in Object) | Object | inline |
setPosSize(int w, int h) (defined in Object) | Object | inline |
setPosW(int w) (defined in Object) | Object | inline |
setPosX(int x) (defined in Object) | Object | inline |
setPosY(int y) (defined in Object) | Object | inline |
setSpeed(double s) (defined in Object) | Object | inline |
setTeam(int t) | Entity | inline |
setTransparency(Uint8 a) (defined in Object) | Object | inline |
setVelTo(Object o) | Object | |
setVelTo(int x, int y) (defined in Object) | Object | |
setVelX(double vx) (defined in Object) | Object | inline |
setVelY(double vy) (defined in Object) | Object | inline |
setX(double sx) | Object | inline |
setY(double sy) | Object | inline |
~Entity() (defined in Entity) | Entity | |
~Object() (defined in Object) | Object |