Arch Game Engine  0.2
Entity Member List

This is the complete list of members for Entity, including all inherited members.

actGravity(bool g) (defined in Object)Objectinline
activate()Entity
blue (defined in Object)Object
center(int w, int h)Object
centerOn(Input i) (defined in Object)Object
centerOn(int cx, int cy) (defined in Object)Object
centerOn(Object obj) (defined in Object)Object
checkDisplayable(Object screen)Entityvirtual
damage(double d)Entity
deactivate()Entity
Entity() (defined in Entity)Entity
getAngle() const Objectinline
getBuff() const (defined in Object)Objectinline
getColor() const (defined in Object)Objectinline
getDest() const Objectinline
getDestH() const (defined in Object)Objectinline
getDestW() const (defined in Object)Objectinline
getDestX() const (defined in Object)Objectinline
getDestY() const (defined in Object)Objectinline
getDetect() const Entityinline
getEmotion() const Entityinline
getFrame() const Objectinline
getFrameH() const (defined in Object)Objectinline
getFrameW() const (defined in Object)Objectinline
getFrameX() const (defined in Object)Objectinline
getFrameY() const (defined in Object)Objectinline
getHealth() const Entityinline
getImage() const Objectinline
getMaxHealth() const Entityinline
getMovedBuff() const (defined in Object)Objectinline
getName() (defined in Object)Object
getPos() const Objectinline
getPosH() const (defined in Object)Objectinline
getPosW() const (defined in Object)Objectinline
getPosX() const (defined in Object)Objectinline
getPosY() const (defined in Object)Objectinline
getSpeed() (defined in Object)Objectinline
getTeam() const Entityinline
getVelX() (defined in Object)Objectinline
getVelY() (defined in Object)Objectinline
getX() const Objectinline
getY() const Objectinline
green (defined in Object)Object
heal(double h)Entity
imageSet() const (defined in Object)Objectinline
isActive() const Entityinline
isDisplayable(Object screen)Objectinline
kill()Entity
lookAt(Object o)Object
lookAt(Input i) (defined in Object)Object
move(double x, double y)Objectinline
moveDest(int x, int y) (defined in Object)Objectinline
moveDestX(int x) (defined in Object)Objectinline
moveDestY(int y) (defined in Object)Objectinline
moveFrame(int x, int y) (defined in Object)Objectinline
moveFrameX(int x) (defined in Object)Objectinline
moveFrameY(int y) (defined in Object)Objectinline
movePos(int x, int y) (defined in Object)Objectinline
movePosX(int x) (defined in Object)Objectinline
movePosY(int y) (defined in Object)Objectinline
moveToVel() (defined in Object)Object
moveX(double mx)Objectinline
moveY(double my)Objectinline
Object() (defined in Object)Object
red (defined in Object)Object
rotateAngle(int rot) (defined in Object)Object
setAngle(double a)Objectinline
setColor(color c) (defined in Object)Objectinline
setColor(Uint8 r, Uint8 g, Uint8 b) (defined in Object)Objectinline
setCoord(double x, double y)Objectinline
setDest(SDL_Rect i)Objectinline
setDest(int x, int y, int w, int h) (defined in Object)Objectinline
setDestCoord(int x, int y) (defined in Object)Objectinline
setDestH(int h) (defined in Object)Objectinline
setDestSize(int w, int h) (defined in Object)Objectinline
setDestW(int w) (defined in Object)Objectinline
setDestX(int x) (defined in Object)Objectinline
setDestY(int y) (defined in Object)Objectinline
setDetect(SDL_Rect d)Entityinline
setDetectRange(int r)Entity
setDetectRange(int w, int h)Entity
setDisplayable(bool d)Objectinline
setEmotion(int e)Entityinline
setFrame(SDL_Rect i)Objectinline
setFrame(int x, int y, int w, int h)Objectinline
setFrameCoord(int x, int y)Objectinline
setFrameH(int h) (defined in Object)Objectinline
setFrameSize(int w, int h)Objectinline
setFrameW(int w) (defined in Object)Objectinline
setFrameX(int x)Objectinline
setFrameY(int y)Objectinline
setHealth(double h)Entityinline
setImage(Image i)Objectinline
setImage(string file, SDL_Renderer *ren)Objectinline
setMaxHealth(double mh)Entityinline
setName(string s) (defined in Object)Object
setPos(SDL_Rect i)Objectinline
setPos(int x, int y, int w, int h) (defined in Object)Objectinline
setPosCoord(int x, int y) (defined in Object)Objectinline
setPosH(int h) (defined in Object)Objectinline
setPosSize(int w, int h) (defined in Object)Objectinline
setPosW(int w) (defined in Object)Objectinline
setPosX(int x) (defined in Object)Objectinline
setPosY(int y) (defined in Object)Objectinline
setSpeed(double s) (defined in Object)Objectinline
setTeam(int t)Entityinline
setTransparency(Uint8 a) (defined in Object)Objectinline
setVelTo(Object o)Object
setVelTo(int x, int y) (defined in Object)Object
setVelX(double vx) (defined in Object)Objectinline
setVelY(double vy) (defined in Object)Objectinline
setX(double sx)Objectinline
setY(double sy)Objectinline
~Entity() (defined in Entity)Entity
~Object() (defined in Object)Object