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Arch Game Engine
0.2
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This is the complete list of members for Engine, including all inherited members.
| bypassSplash(int key) | Engine | |
| debugMode(bool d) | Engine | |
| delay(int time) (defined in Engine) | Engine | |
| draw(Object obj) | Engine | |
| draw(vector< Object > objs) | Engine | |
| draw(vector< vector< Object >> objs) (defined in Engine) | Engine | |
| draw(Object obj, int key) | Engine | |
| draw(Level lvl) | Engine | |
| draw(const char *text, int x, int y, int r, int g, int b) | Engine | |
| drawBackground() | Engine | |
| enableTransparency() (defined in Engine) | Engine | inline |
| Engine() (defined in Engine) | Engine | |
| getBackground() const | Engine | inline |
| getFPS() const (defined in Engine) | Engine | inline |
| getGameState() (defined in Engine) | Engine | inline |
| getGravity() const (defined in Engine) | Engine | inline |
| getRenderer() | Engine | |
| getRunning() const (defined in Engine) | Engine | inline |
| getTicks() (defined in Engine) | Engine | |
| getWindow() const | Engine | inline |
| hasSplashed() | Engine | |
| hideMouse() (defined in Engine) | Engine | |
| init(string s, const int &w, const int &h, int flag) | Engine | |
| init(string s, const int &w, const int &h, int flag, int it) | Engine | |
| init(string s, const int &w, const int &h, int flag, int x, int y) | Engine | |
| init(string s, const int &w, const int &h, int flag, int x, int y, int it) | Engine | |
| loadFont(char *font_path) (defined in Engine) | Engine | |
| loop() (defined in Engine) | Engine | |
| loopStart() | Engine | |
| render() | Engine | |
| setBackground(Background b) | Engine | inline |
| setBackground(string filename) | Engine | |
| setColor(Uint8 r, Uint8 g, Uint8 b) | Engine | |
| setFrameRate(int f) (defined in Engine) | Engine | inline |
| setGamestate(int s) (defined in Engine) | Engine | inline |
| setGLMode(bool m) (defined in Engine) | Engine | inline |
| setGLView(int a, int b, int c, int d, int e, int f, int g, int h, int i) (defined in Engine) | Engine | |
| setGravity(double g) (defined in Engine) | Engine | inline |
| setName(string s) | Engine | |
| setPos(int x, int y) | Engine | |
| setRunning(bool r) (defined in Engine) | Engine | inline |
| setSize(int w, int y) | Engine | |
| setSplashColor(int r, int g, int b) (defined in Engine) | Engine | inline |
| showMouse() (defined in Engine) | Engine | |
| splash() | Engine | |
| update() | Engine | |
| ~Engine() | Engine |
1.8.11