Arch Game Engine
0.2
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This is the complete list of members for Engine, including all inherited members.
bypassSplash(int key) | Engine | |
debugMode(bool d) | Engine | |
delay(int time) (defined in Engine) | Engine | |
draw(Object obj) | Engine | |
draw(vector< Object > objs) | Engine | |
draw(vector< vector< Object >> objs) (defined in Engine) | Engine | |
draw(Object obj, int key) | Engine | |
draw(Level lvl) | Engine | |
draw(const char *text, int x, int y, int r, int g, int b) | Engine | |
drawBackground() | Engine | |
enableTransparency() (defined in Engine) | Engine | inline |
Engine() (defined in Engine) | Engine | |
getBackground() const | Engine | inline |
getFPS() const (defined in Engine) | Engine | inline |
getGameState() (defined in Engine) | Engine | inline |
getGravity() const (defined in Engine) | Engine | inline |
getRenderer() | Engine | |
getRunning() const (defined in Engine) | Engine | inline |
getTicks() (defined in Engine) | Engine | |
getWindow() const | Engine | inline |
hasSplashed() | Engine | |
hideMouse() (defined in Engine) | Engine | |
init(string s, const int &w, const int &h, int flag) | Engine | |
init(string s, const int &w, const int &h, int flag, int it) | Engine | |
init(string s, const int &w, const int &h, int flag, int x, int y) | Engine | |
init(string s, const int &w, const int &h, int flag, int x, int y, int it) | Engine | |
loadFont(char *font_path) (defined in Engine) | Engine | |
loop() (defined in Engine) | Engine | |
loopStart() | Engine | |
render() | Engine | |
setBackground(Background b) | Engine | inline |
setBackground(string filename) | Engine | |
setColor(Uint8 r, Uint8 g, Uint8 b) | Engine | |
setFrameRate(int f) (defined in Engine) | Engine | inline |
setGamestate(int s) (defined in Engine) | Engine | inline |
setGLMode(bool m) (defined in Engine) | Engine | inline |
setGLView(int a, int b, int c, int d, int e, int f, int g, int h, int i) (defined in Engine) | Engine | |
setGravity(double g) (defined in Engine) | Engine | inline |
setName(string s) | Engine | |
setPos(int x, int y) | Engine | |
setRunning(bool r) (defined in Engine) | Engine | inline |
setSize(int w, int y) | Engine | |
setSplashColor(int r, int g, int b) (defined in Engine) | Engine | inline |
showMouse() (defined in Engine) | Engine | |
splash() | Engine | |
update() | Engine | |
~Engine() | Engine |