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Arch Game Engine
0.2
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This is the complete list of members for Background, including all inherited members.
| actGravity(bool g) (defined in Object) | Object | inline |
| Background() (defined in Background) | Background | |
| blue (defined in Object) | Object | |
| center(int w, int h) | Object | |
| centerOn(Input i) (defined in Object) | Object | |
| centerOn(int cx, int cy) (defined in Object) | Object | |
| centerOn(Object obj) (defined in Object) | Object | |
| checkDisplayable(Object screen) | Object | virtual |
| getAngle() const | Object | inline |
| getBuff() const (defined in Object) | Object | inline |
| getColor() const (defined in Object) | Object | inline |
| getDest() const | Object | inline |
| getDestH() const (defined in Object) | Object | inline |
| getDestW() const (defined in Object) | Object | inline |
| getDestX() const (defined in Object) | Object | inline |
| getDestY() const (defined in Object) | Object | inline |
| getFrame() const | Object | inline |
| getFrameH() const (defined in Object) | Object | inline |
| getFrameW() const (defined in Object) | Object | inline |
| getFrameX() const (defined in Object) | Object | inline |
| getFrameY() const (defined in Object) | Object | inline |
| getImage() const | Object | inline |
| getMovedBuff() const (defined in Object) | Object | inline |
| getName() (defined in Object) | Object | |
| getPos() const | Object | inline |
| getPosH() const (defined in Object) | Object | inline |
| getPosW() const (defined in Object) | Object | inline |
| getPosX() const (defined in Object) | Object | inline |
| getPosY() const (defined in Object) | Object | inline |
| getSpeed() (defined in Object) | Object | inline |
| getVelX() (defined in Object) | Object | inline |
| getVelY() (defined in Object) | Object | inline |
| getX() const | Object | inline |
| getY() const | Object | inline |
| green (defined in Object) | Object | |
| imageSet() const (defined in Object) | Object | inline |
| isDisplayable(Object screen) | Object | inline |
| lookAt(Object o) | Object | |
| lookAt(Input i) (defined in Object) | Object | |
| move(double x, double y) | Object | inline |
| moveDest(int x, int y) (defined in Object) | Object | inline |
| moveDestX(int x) (defined in Object) | Object | inline |
| moveDestY(int y) (defined in Object) | Object | inline |
| moveFrame(int x, int y) (defined in Object) | Object | inline |
| moveFrameX(int x) (defined in Object) | Object | inline |
| moveFrameY(int y) (defined in Object) | Object | inline |
| movePos(int x, int y) (defined in Object) | Object | inline |
| movePosX(int x) (defined in Object) | Object | inline |
| movePosY(int y) (defined in Object) | Object | inline |
| moveToVel() (defined in Object) | Object | |
| moveX(double mx) | Object | inline |
| moveY(double my) | Object | inline |
| Object() (defined in Object) | Object | |
| red (defined in Object) | Object | |
| rotateAngle(int rot) (defined in Object) | Object | |
| setAngle(double a) | Object | inline |
| setBackground(string file, int w, int h, SDL_Renderer *ren) | Background | |
| setColor(color c) (defined in Object) | Object | inline |
| setColor(Uint8 r, Uint8 g, Uint8 b) (defined in Object) | Object | inline |
| setCoord(double x, double y) | Object | inline |
| setDest(SDL_Rect i) | Object | inline |
| setDest(int x, int y, int w, int h) (defined in Object) | Object | inline |
| setDestCoord(int x, int y) (defined in Object) | Object | inline |
| setDestH(int h) (defined in Object) | Object | inline |
| setDestSize(int w, int h) (defined in Object) | Object | inline |
| setDestW(int w) (defined in Object) | Object | inline |
| setDestX(int x) (defined in Object) | Object | inline |
| setDestY(int y) (defined in Object) | Object | inline |
| setDisplayable(bool d) | Object | inline |
| setFrame(SDL_Rect i) | Object | inline |
| setFrame(int x, int y, int w, int h) | Object | inline |
| setFrameCoord(int x, int y) | Object | inline |
| setFrameH(int h) (defined in Object) | Object | inline |
| setFrameSize(int w, int h) | Object | inline |
| setFrameW(int w) (defined in Object) | Object | inline |
| setFrameX(int x) | Object | inline |
| setFrameY(int y) | Object | inline |
| setImage(Image i) | Object | inline |
| setImage(string file, SDL_Renderer *ren) | Object | inline |
| setName(string s) (defined in Object) | Object | |
| setPos(SDL_Rect i) | Object | inline |
| setPos(int x, int y, int w, int h) (defined in Object) | Object | inline |
| setPosCoord(int x, int y) (defined in Object) | Object | inline |
| setPosH(int h) (defined in Object) | Object | inline |
| setPosSize(int w, int h) (defined in Object) | Object | inline |
| setPosW(int w) (defined in Object) | Object | inline |
| setPosX(int x) (defined in Object) | Object | inline |
| setPosY(int y) (defined in Object) | Object | inline |
| setSpeed(double s) (defined in Object) | Object | inline |
| setTransparency(Uint8 a) (defined in Object) | Object | inline |
| setVelTo(Object o) | Object | |
| setVelTo(int x, int y) (defined in Object) | Object | |
| setVelX(double vx) (defined in Object) | Object | inline |
| setVelY(double vy) (defined in Object) | Object | inline |
| setX(double sx) | Object | inline |
| setY(double sy) | Object | inline |
| ~Background() (defined in Background) | Background | |
| ~Object() (defined in Object) | Object |
1.8.11